IAPWAKAC (incredible adventure platformer with a knight and castles)  is a classic adventure platformer made using pixel art, music and a palette stylized as old games from the Nintendo and Sega consoles and inspired by games such as Mario, Risk Of Rain, Tower Fortress, Redungeon and lots of another pixel games. 

 The player will feel like a knight fighting monsters, traveling through castles, fighting monsters and collecting treasures and coins.  

 In total, the game plans five levels, of which one is almost completely implemented, and three more are designed and are awaiting transfer to the Unity. 


Resources used:

Characters

Tileset

Palette

Thaleah Fat Font

m5x7 Font

Development log

Comments

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arrow keys dont appear to be working ?!

looks good though

(1 edit)

Not everything described is implemented yet. I have already added movement by arrows and will upload it here today

This is cool.
Quick question, how did you swap the palette so easily? Surely you didn't repaint those tiles manually. So, how did you do it

(1 edit)

I used the built-in Aseprite replace color tool, choosing the nearest color from the palette to replace

Ahhh, thanks for the info.